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Sadiity & Classy

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Samuel Nelson
Samuel Nelson

Max Payne 3 Crack DLC Update REL [BEST]


The game uses the Havok physics engine, which the developers chose because it was "hands-down the best solution to our needs".[16] They found that a dedicated physics engine was vital to create Max's combat scenes, which Max Payne was known for, "with increased realism and dramatic, movielike action".[16] The physics engine made several situations seem more realistic. For example, when in combat, the player can take cover behind boxes; however, when enemy bullets impact the boxes, they will topple over, in which case the player will have to find another suitable object to use for cover. When an enemy is hidden behind a wall divider, the player can throw a grenade next to it to send the cover flying through the air, rendering the enemy unprotected.[16] The Havok engine was tweaked to make weapons, bombs, and Molotov cocktails act more naturally, and the audio was updated to make them sound more realistic. The new physics engine allowed for certain actions that could not happen in Max Payne; boxes can be moved and follow the laws of gravitation, and explosion detonations make enemy bodies fall realistically.[14]




Max Payne 3 Crack DLC Update REL



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New update released. Some bugs were corrected, feedbacks were taken into account. This will be the last version of the mod for now. Hope you like. I will be focusing on new mods such as realistic sounds for RDR2.


@MvcGyver Tell me something: Why did you include original game files in the "4.6.1" version (already rejected)? You've put in the description the following but that's a lie:"4.6.1 (12-27-2020)*New sounds and muzzle flash for the Peyico update weaponsNew sounds and muzzle flash for the ceramic pistol and the Navy revolver"Also, what a nice coincidence that you've "updated" (with original game files which is forbidden for copyright reasons...) your mod a few hours after the Realistic Gun Sounds mod got updated.In my opinion, that's not a coincidence but intentional.


@Reyser Apparently there is a competition between Xenort and me, because I was the first person who added support for Fivem and an OIV of sounds only, and then he updated his mod with the same features as mine. My 4.6.1 update only adds sounds to Peyico's weapons that I couldn't add in the original 4.6 version and that I posted on my YT channel that I would do yesterday.


@ReyserUpdate 4.6.1 does not contain original game files. Where do you get that from? They are all modified files. Your aptitude makes me more suspicious that you are not acting as a partial moderator. First, you delete the files that I upload without proof or support, then you question why I update my mod after the other person.


XENORT contacted me through Discord DM because he found original game files in your upload and suggested me to check the files by saying this:"In the mod changelog MvcGyver mentions new sounds for Perico Pistol, Military Rifle, Combat Shotgun (they are from latest update for GTA Online), Navy Revolver and Ceramic Pistol. But the thing is, files he provided in .oiv installer are THE SAME AS ORIGINAL game sounds. If you compare original "ptl_navy_revolver.awc", "combat_shotgun.awc", "weapon_bullpup.awc" and "weapon_gadget_pistol.awc" to his files you will find no difference."


@InfamousSabreIt's a shame, because the first one who complained was me because they deleted my update without real reasons or support. Above, I have requested proof that I have created fake accounts to rate other mods and there is no response. This creating fake accounts to rate negative was first done by the user Xenort and you did not do anything about it when I reported it. Since the staff of this website could not provide explanations of the case, they limit themselves to banning for no reason.


"Also, what a nice coincidence that you've "updated" (with original game files which is forbidden for copyright reasons...) your mod a few hours after the Realistic Gun Sounds mod got updated.In my opinion, that's not a coincidence but intentional."


@RisingDeep My comment didn't cause any fuss. All I did was tell you that in my opinion I couldn't believe it was a coincidence that after XENORT's mod update yours got updated aswell but with the difference that you did upload original game files instead of modified ones and it was what made me reject the uploaded files. All of this knowing that there's a kind of rivality between you and XENORT but not bilateral because, for example, he never tried to lower your global upload rating on purpose with multiple accounts. Whatever happened after my first two comments is not my problem and shouldn't be discussed with me.


@RisingDeep Can you stop lying and accusing everyone of wrongdoing? You only realize your mistake after you got punishment.You misunderstand the whole "competition" thing. I never compete with you. Don't make any conspiracy theories.Also, do I need to refresh your memory? Originally, I rated your mod 5 stars ( _2020-12-29_09-27-34-279.png), if you don't remember. But then, after you released that fateful 5.0 update I rated your mod with 2 stars ( _2020-09-23_14-10-01-843.png), and I actually had a reason for that, as everyone else back then. I accept that I might be too harsh, but my purpose in doing this was to make you fix your mod as soon as possible, because 5.0 was a disaster. I never made any "new" accounts unlike you. When you got caught creating multiple accounts the first time I changed my rating back to 5 stars (everyone can check that even now), because you seemed to care about rating too much.As for the original game files: that wasn't a mistake. You uploaded these files on purpose. Even in your own preview you can notice that all of the DLC weapons sound like in original game (Perico Pistol is the most easy noticeable): Yes, they do not sound totally the same, but that's because how GTA 5 sound engine works, it applies some sounds from "weapons.awc" which, of course, is edited by you.


Only games with available game updates can be converted but workarounds are found which require special handling (marked "Exclusive Method") shown in the table Notes. If LIC.DAT is missing, use KDW LIC.DAT Offline Generator to create a new license; although the above-listed tools generate LIC.DAT automatically.


1. Rename the PS3_Game folder of retail disc [BCUS98298] into "NPUA72074",2. Unpack the demo NPUA72074 then copy only the [eboot.bin] from it then paste into folder [USRDIR] in [NPUA72074] renamed in step 1,3. Edit PARAM.SFO of [NPUA72074] and change Category from DG Disc Game (blu-ray) to HG Harddrive Game then Save,4. Delete LICDIR folder in NPUA72074,5. Download only the v1.01 update for BCUS98298,6. Unpack contents of downloaded v1.01 update then move them to a new folder called "BCUS98298",7. For DTU: Transfer NPUA72074 and BCUS98298 folders into CFW PS3 then DTU to OFW PS3. Done.7. For HAN: Move NPUA72074 and BCUS98298 folders into make-backup-pkg directory then open/run [do.bat]. Install on HAN PS3 with [Enable Debug Packages]. Done.For Han: converted with CFW2OFW Helper v13 the game stucks at a black screen. Feel free to try with PS3GameConvert v0.91.


1. Rename the PS3_Game folder of retail disc [BCUS99134] into "NPUA72074",2. Unpack the demo NPUA72074 then copy only the [eboot.bin] from it then paste into folder [USRDIR] in [NPUA72074] renamed in step 1,3. Edit PARAM.SFO of [NPUA72074] and change Category from DG Disc Game (blu-ray) to HG Harddrive Game then Save,4. Delete LICDIR folder in NPUA72074,5. Unpack contents of downloaded v1.01 update then move them to a new folder called "BCUS98298",6. For DTU: Transfer NPUA72074 and BCUS98298 folders into CFW PS3 then DTU to OFW PS3. Done.6. For HAN: Move NPUA72074 and BCUS98298 folders into make-backup-pkg directory then open/run [do.bat]. Install on HAN PS3 with [Enable Debug Packages]. Done.


1. Rename the PS3_Game folder of retail disc [BCES01123] into "NPEA90127",2. Unpack the demo NPEA90127 then copy only the [eboot.bin] from it then paste into folder [USRDIR] in [NPEA90127] renamed in step 1,3. Edit PARAM.SFO of [NPEA90127] and change Category from DG Disc Game (blu-ray) to HG Harddrive Game then Save,4. Delete LICDIR folder in NPEA90127,5. Download only the v1.01 update for BCES01123,6. Unpack contents of downloaded v1.01 update then move them to a new folder called "BCES01123",7. For DTU: Transfer NPEA90127 and BCES01123 folders into CFW PS3 then DTU to OFW PS3. Done.7. For HAN: Move NPEA90127 and BCES01123 folders into make-backup-pkg directory then open/run [do.bat]. Install on HAN PS3 with [Enable Debug Packages]. Done.


1. Rename the PS3_Game folder of retail disc [BCES01888] into "NPEA90127",2. Unpack the demo NPEA90127 then copy only the [eboot.bin] from it then paste into folder [USRDIR] in [NPEA90127] renamed in step 1,3. Edit PARAM.SFO of [NPEA90127] and change Category from DG Disc Game (blu-ray) to HG Harddrive Game then Save,4. Delete LICDIR folder in NPEA90127,5. Unpack contents of downloaded BCES01888 v1.01 update then move them to a new folder called "BCES01888",6a. For DTU: Transfer NPEA90127 and BCES01888 folders into CFW PS3 then DTU to OFW PS3. Done.6b. For HAN: Move NPEA90127 and BCES01888 folders into make-backup-pkg directory then open/run [do.bat]. Install on HAN PS3 with [Enable Debug Packages]. Done.


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